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Unity LevelPlay(IronSource) SDK 연동

Unity LevelPlay(IronSource) SDK를 통해 광고 매출을 측정하려면, SDK 간 연동(SDK-to-SDK integration)을 사용해 해당 정보를 Adjust 서버로 전달할 수 있습니다.

IronSourceEvents.onImpressionDataReadyEvent += ImpressionDataReadyEvent;
private void ImpressionDataReadyEvent(IronSourceImpressionData impressionData)
{
AdjustAdRevenue adjustAdRevenue = new AdjustAdRevenue("ironsource_sdk");
adjustAdRevenue.SetRevenue(impressionData.revenue, "USD");
// optional fields
adjustAdRevenue.AdRevenueNetwork = impressionData.adNetwork;
adjustAdRevenue.AdRevenueUnit = impressionData.adUnit;
adjustAdRevenue.AdRevenuePlacement = impressionData.placement;
// Send Adjust ad revenue
Adjust.TrackAdRevenue(adjustAdRevenue);
}