If you want to measure ad revenue with the AppLovin MAX SDK, you can use the SDK-to-SDK integration to pass this information to Adjust’s servers.
Requirements
- Adjust Unity SDK v4.33.1 and later
Examples
private void OnRewardedAdRevenuePaidEvent(string adUnitId, MaxSdkBase.AdInfo adInfo){ var adRevenue = new AdjustAdRevenue(AdjustConfig.AdjustAdRevenueSourceAppLovinMAX); adRevenue.setRevenue(adInfo.Revenue, "USD"); adRevenue.setAdRevenueNetwork(adInfo.NetworkName); adRevenue.setAdRevenueUnit(adInfo.AdUnitIdentifier); adRevenue.setAdRevenuePlacement(adInfo.Placement);
Adjust.trackAdRevenue(adRevenue);}
To see how this integration works in context, check out AppLovin’s example Unity application.